Krafey University

Module 1

Getting started

Set up your organisation, bring in your team and take your first walk down the line.

4 guides · about 14 minutes

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By the end you will

  • Know what the first Admin does on day one
  • Add people with a password or an invite link
  • Give each person the right role and stations
  • Find your way round the factory floor

Lessons

  1. 01Create your organisationWhat an organisation is, who the first Admin is and what to do on day one.
  2. 02Invite your teamAdd people with a password or an invite link, and what to do when a link stops working.
  3. 03Roles and accessGive each person a role, then open or lock stations for them one by one.
  4. 04Your first project on the lineWhat you can try on the floor today, and how a project will move from Sketch to Ship.